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A better way to compile H/PC 2.0 apps using eMbedded Visual Tools 3.0

C:Amie Page Icon Posted 2022-11-11 7:22 PM
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I was playing around with eVC++ 3.0 earlier today and I managed to do something that we've previously not seen.

I have managed to get the H/PC 2.0 SDK to integrate into eVC++ 3.0, with target integration for SH3/MIPS/x86EMU release and debug appearing on the eVC toolbar!

There was a previous hack for this that involved swapping out files from the 2.11 SDK with the 2.0 SDK, meaning that you could not build for both 2.0 and 2.11.
https://www.hpcfactor.com/support/cesd/200223/compiling_for_windows_...

My new method used some registry and file integrations:
https://www.hpcfactor.com/support/cesd/200270/compiling_for_windows_...

I haven't shaken it out, however a quick Hello World builds for release and debug without error. The only thing that I know is not working is the integration with the H/PC 2.0 emulator - the emulator itself is working however! It is just that eVC cannot talk to it.

If you have a eVT 3.0 build environment setup, please have a go and let me know how you get on. If this works, then it could be a game changer!


Links to the integration package as well as eVT and the H/PC SDK are in the CESD.
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