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Compilepalooza!

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watamario15 Page Icon Posted 2023-01-14 4:54 PM
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Maybe, for Japanese apps. Of course if you can navigate the UI in Japanese



(evc4jp.png)



Attachments
----------------
Attachments evc4jp.png (159KB - 0 downloads)
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torch Page Icon Posted 2023-01-14 5:45 PM
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I don’t find it scary I’ve memorized where stuff is at and can compare it easily with the EN version
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torch Page Icon Posted 2023-01-14 7:10 PM
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Where can I find the jp eVC 4/ SDKs ?
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watamario15 Page Icon Posted 2023-01-15 2:10 AM
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You can get the JP eVC4 here, and optionally SP3 (latest for Vista or later) and SP4 (latest). CE4 SDK is in "SDK" folder of eVC4.

edit: link fixed

Edited by watamario15 2023-01-15 2:12 AM
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torch Page Icon Posted 2023-01-16 5:35 AM
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watamario15 - 2023-01-14 1:09 AM

I just downloaded Unofficial UnZip.dll for Windows CE 0.93.01, built for x86 with CE 4.0 Standard SDK on eVC4, and attached what I got to this post. Are these what you want?

Added to SCL, gave you credit; updated first post of this thread reflecting your contribution to Compilepalooza

Also: I was able to compile emu48ce for x86 4.2. It's in the SCL here: https://www.hpcfactor.com/scl/1949/HPCalc.com/Emu48CE/version_1.23_R...
And compiled https://www.hpcfactor.com/scl/1600/Nyagosuga/gnuboyCE/version_0.11r2 for x86

and NarrowChaser&PanCE for CE2.0 - MIPS/SH3 CE2.11- SH4 CE3.0 - X86

and gallop attack CE2.0 MIPS/SH3 + CE 2.11 SH4
and oyajin appointments + CE3.0 x86

Edited by torch 2023-01-16 7:02 AM
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C:Amie Page Icon Posted 2023-01-16 11:47 AM
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By the way, it occurs to me to say here. If you folks are modifying the source code in order to get these to compile. Please submit the source to the GitHub as a new release https://github.com/HPC-Factor
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I dunk for bananas Page Icon Posted 2023-01-16 2:13 PM
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torch - 2023-01-16 5:35 AM
and oyajin appointments + CE3.0 x86


I tried this one out but almost all of the text is just squares, I'm assuming because it's Japanese
Is there an english language source code version too perhaps?
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torch Page Icon Posted 2023-01-16 3:03 PM
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They’re unmodified. They compiled for x86 out of the box. Edit except for GnuboyCE but I’m going to delete that one since it’s crashing upon loading a rom

All I added was the build target but no code was changed.

I dunk for bananas:
I think the English source code was lost (

Edited by torch 2023-01-16 3:07 PM
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torch Page Icon Posted 2023-02-14 1:49 AM
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I dunk for bananas - 2022-12-04 6:29 AM

This is lovely!! Let me see what I can gather.

One thing we can definitely take a look at is Info-Zip, which already has a Windows CE port, though that port deliberately has no ARM or x86 builds for some reason. It's mentioned on the official website that it is open source, though it only seems to link back to Info-Zip.

Anyway, this archive has all the stuff needed to compile it (in the "wince" directory). It only seems to be the version that is able to unzip archives, but not create them, and I'm not sure if it contains a GUI. Still worth a try!!

I dunk for bananas: Let's revisit this
I found an ARM Version of Pocket Unzip 1.1 that TascalSoft created in 2003.
http://web.archive.org/web/20061209155723/http://www2r.biglobe.ne.j...
We need to eventually get that in the SCL/test that, so that's a good find...but let's try and find that version's source code! Maybe we can finally get this for x86!!
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torch Page Icon Posted 2024-03-14 2:49 AM
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Reviving this thread. Did more compilepalooza-ing:
+Added to SCL (only added previously unavailable builds)
Sound Control 1.0 added CE2.0 MIPS/SH3 binaries + CE 2.11 ARM/SH3/SH4 binaries

New Shortcut added CE2.0 MIPS/SH3 binaries + CE2.11 SH4 binary + CE3.0 X86 Binary

Power Off added CE 2.0 MIPS/SH3 binaries + CE2.11 SH4 binary + CE3.0 x86 Binary

Random Names added CE2.0 MIPS/SH3 binaries + CE2.11 ARM+SH4 binaries + CE3.0 x86 Binary

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I dunk for bananas Page Icon Posted 2024-03-14 3:41 AM
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Would it be possible to compile Sound Control for x86 too?
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torch Page Icon Posted 2024-03-14 4:54 AM
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I dunk for bananas - 2024-03-13 8:41 PM


Would it be possible to compile Sound Control for x86 too?

I got the following error:
Deleting intermediate files and output files for project 'SoundControl - Win32 (WCE x86) Release'. 
--------------------Configuration: SoundControl - Win32 (WCE x86) Release-------------------- 
Compiling resources...
Compiling...
ControlDlg.cpp
Z:\wince_archive-master\wince_archive-master\Sound Control\ControlDlg.cpp(118) : error C2440: 'initializing' : cannot convert from 'void *' to 'struct HPEN__ *'
Conversion from 'void*' to pointer to non-'void' requires an explicit cast
MainWnd.cpp
SoundControl.cpp
StdAfx.cpp
Error executing cl.exe.

SoundControl.exe - 1 error(s), 0 warning(s)

Also, is there any software you were able to compile in the SCL in the last year that we haven't added to the SCL?
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C:Amie Page Icon Posted 2024-03-14 4:39 PM
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Try changing line 118 to:
HPEN hPenOld = (HPEN) SelectObject(hDCDraw,hPenHi);
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torch Page Icon Posted 2024-03-15 6:08 PM
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C:Amie - 2024-03-14 9:39 AM


Try changing line 118 to:
HPEN hPenOld = (HPEN) SelectObject(hDCDraw,hPenHi);

That worked! It's in the SCL now. Try it out, I dunk for bananas!
I added the x86 source to the scl listing
Also I compiled Phyllis for x86 as well try it out
https://www.hpcfactor.com/scl/1027/Scott_Seligman/Phyllis/version_0....
may require AYGSHELL for x86 if that even exists

Also added two new x86 binaries to
https://www.hpcfactor.com/scl/1184/Tomohisa_Hirami/ROBOT_for_CE/vers...
and
https://www.hpcfactor.com/scl/1386/Takimoto_Shibuki/Bingo/version_1....

Phyllis doesn't work, just a green screen on x86. Maybe IDFB will have better luck

Edited by torch 2024-03-16 5:50 AM
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torch Page Icon Posted 2024-03-16 7:49 AM
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I'm trying to compile PocketPutty for x86, and I just have a simple 1 error now
Deleting intermediate files and output files for project 'PocketPuTTY - Win32 (WCE x86) Release'. 
--------------------Configuration: PocketPuTTY - Win32 (WCE x86) Release-------------------- 
Compiling resources...
Z:\pocketputty-source-main\pocketputty-source-main\wce_newres.h(32) : fatal error RC1015: cannot open include file 'winver.h'.
Error executing rc.exe.

PocketPuTTY.exe - 1 error(s), 0 warning(s)

Here's the contents
Show spoiler...
#define UNDER_CE _WIN32_WCE
#endif

#if defined(_WIN32_WCE)
#if !defined(WCEOLE_ENABLE_DIALOGEX)
#define DIALOGEX DIALOG DISCARDABLE
#endif
#include <commctrl.h>
#define SHMENUBAR RCDATA
#if defined(WIN32_PLATFORM_PSPC) && (_WIN32_WCE >= 300)
#include <aygshell.h>
#define AFXCE_IDR_SCRATCH_SHMENU 28700
#else
#define I_IMAGENONE (-2)
#define NOMENU 0xFFFF
#define IDS_SHNEW 1

#define IDM_SHAREDNEW 10
#define IDM_SHAREDNEWDEFAULT 11
#endif // _WIN32_WCE_PSPC
#define AFXCE_IDD_SAVEMODIFIEDDLG 28701
#endif // _WIN32_WCE

#ifdef RC_INVOKED
#ifndef _INC_WINDOWS
#define _INC_WINDOWS
#include "winuser.h" // extract from windows header
#include "winver.h"
#endif
#endif

#ifdef IDC_STATIC
#undef IDC_STATIC
#endif
#define IDC_STATIC (-1)

#endif //__NEWRES_H__


Also added SH3,SH4,x86 binaries to
https://www.hpcfactor.com/scl/1367/Urano_Fujio/BlueArea?page=details
Changing the line to be hPenOld = (HPEN) SelectObject(hdcbg,hPen);
allowed it to compile

the HPEN trick also worked to compile SH3/SH4/X86 binaries for
https://www.hpcfactor.com/scl/1369/Urano_Fujio/HomingLaserCannon?pag...

and also https://www.hpcfactor.com/scl/1366/Urano_Fujio/EquLaser
^+SH3/SH4/X86 binaries [Required HPEN change to code]
https://www.hpcfactor.com/scl/1365/Urano_Fujio/GallopAttack
^+SH3/SH4/X86 binaries [Required HPEN change to code]
https://www.hpcfactor.com/scl/1362/Urano_Fujio/The_Valley_of_Euthana...
^+x86 binary [Required HPEN change to code]
https://www.hpcfactor.com/scl/1368/Urano_Fujio/Xecross
^+SH3/SH4/X86 binaries [Required HPEN change to code]

Added SH3/SH4/X86 binaries to https://www.hpcfactor.com/scl/1359/Urano_Fujio/The_2000_light-year/v...
^No modification of code required

Edited by torch 2024-03-16 8:40 AM
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