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What is EGL? / Check Toolkit version of Source Code

torch Page Icon Posted 2024-01-29 4:04 PM
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Hey I had a few development questions:

1-How do I tell the version of a particular toolkit that the respective source code uses? For now, I've been just importing it into each version and seeing if it works. I can't remember how I do, but I can usually tell difference between EVC3/4 and which uses Visual Studio. I just want to know if there's a way to tell which version of EVC, and which version of Visual Studio.

2-For the datadiode Windows CE 8.0 browser on Github, I asked the developer if it's possible for them to compile for Windows CE 6.0 x86 so I could perhaps assist in testing. They replied saying depending if it supports EGL, which I unfortunately, don't know anything about. Here's the thread
https://github.com/datadiode/browser/issues/2
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If your platform supports EGL, it should be technically feasible.
The old compiler will probably cause headaches.
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C:Amie Page Icon Posted 2024-01-29 6:56 PM
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I could assume that he's referring to Enterprise Generational Language... but that's an interpreted pre-compile language....

https://en.wikipedia.org/wiki/EGL_(programming_language)
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stingraze Page Icon Posted 2024-01-30 3:51 PM
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"EGL stands for "Embedded-System Graphics Library". It acts as an interface between Khronos rendering APIs like OpenGL ES or OpenVG and the underlying native platform windowing system. In simpler terms, it's a bridge that connects graphics rendering APIs to the display subsystem of the operating system."

-ChatGPT

-stingraze

Edited by stingraze 2024-01-30 3:53 PM
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C:Amie Page Icon Posted 2024-01-30 6:01 PM
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Not heard of that one, interesting. So it's an embedded version of OpenGL sort of thing.

According tohttps://developer.download.nvidia.com/tegra/docs/tegra_khronos_apps_sdk_v100.pdf there is a CE 6 BSP that supports it (page 3).
Also https://developer.download.nvidia.com/tegra/docs/win_es2emu_pack_v10...


https://community.khronos.org/t/do-windows-ce-support-opengl/31682 says that older CE in 2001 didn't (duh).

So if the CE device has a compatible GPU on the BSP, it may well work.
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torch Page Icon Posted 2024-02-03 2:31 PM
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Thank you both for looking into this for me.

I highly doubt my device supports EGL since it’s just an AMD Geode processor. That coupled with compiler differences of CE8.0 vs 6.0; I don’t want to waste the developer’s time in asking for an x86 CE6 port.

Oh well.
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C:Amie Page Icon Posted 2024-02-03 3:45 PM
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It isn't the processor, it's the graphics chip that is relevant here. From what I can see, certain Geode's have OpenGL 3.2 support.
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torch Page Icon Posted 2024-02-03 4:51 PM
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It looks like the maximum the model series supported was 3.0 but mine is probably an older one not sure
https://en.wikipedia.org/wiki/S3_Chrome

Yes, I know the processor is separate from GPU I was just lazy when I wrote that out that I didn't think it was supported regardless.
I have the Via Chrome9 HC3
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