1>------ Rebuild All started: Project: lure, Configuration: Release STANDARDSDK_500 (x86) ------
2>------ Rebuild All started: Project: cine, Configuration: Release STANDARDSDK_500 (x86) ------
1>Deleting intermediate and output files for project 'lure', configuration 'Release|STANDARDSDK_500 (x86)'
2>Deleting intermediate and output files for project 'cine', configuration 'Release|STANDARDSDK_500 (x86)'
2>Compiling...
1>Compiling...
2>anim.cpp
1>animseq.cpp
2>various.cpp
1>surface.cpp
2>unpack.cpp
1>strings.cpp
2>texte.cpp
2>sound.cpp
1>scripts.cpp
2>script.cpp
1>screen.cpp
2>rel.cpp
1>room.cpp
2>prc.cpp
1>res_struct.cpp
2>part.cpp
2>pal.cpp
1>res.cpp
2>object.cpp
1>palette.cpp
2>msg.cpp
1>menu.cpp
2>main_loop.cpp
1>memory.cpp
2>gfx.cpp
1>lure.cpp
2>detection.cpp
1>intro.cpp
2>cine.cpp
1>hotspots.cpp
2>bg_list.cpp
2>bg.cpp
1>..\..\..\engines\lure\hotspots.cpp(41) : warning C4355: 'this' : used in base member initializer list
1>..\..\..\engines\lure\hotspots.cpp(95) : warning C4355: 'this' : used in base member initializer list
1>game.cpp
2>Generating Code...
1>events.cpp
2>Creating library...
2>.\standardsdk_500 (x86)\release\anim.obj : fatal error LNK1112: module machine type 'X86' conflicts with target machine type 'MIPS'
1>disk.cpp
2>Build log was saved at "file://y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\dists\msvc8-wince\cine\STANDARDSDK_500 (x86)\Release\BuildLog.htm"
2>cine - 1 error(s), 0 warning(s)
1>detection.cpp
3>------ Rebuild All started: Project: agi, Configuration: Release STANDARDSDK_500 (x86) ------
3>Deleting intermediate and output files for project 'agi', configuration 'Release|STANDARDSDK_500 (x86)'
3>Compiling...
3>agi.cpp
1>decode.cpp
3>words.cpp
1>debugger.cpp
3>view.cpp
1>Generating Code...
3>text.cpp
3>sprite.cpp
3>sound.cpp
1>Compiling...
1>debug-methods.cpp
3>..\..\..\engines\agi\sound.cpp(165) : warning C4390: ';' : empty controlled statement found; is this the intent?
3>saveload.cpp
1>debug-input.cpp
3>predictive.cpp
1>Generating Code...
1>Creating library...
1>.\standardsdk_500 (x86)\release\animseq.obj : fatal error LNK1112: module machine type 'X86' conflicts with target machine type 'MIPS'
3>picture.cpp
3>op_test.cpp
1>Build log was saved at "file://y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\dists\msvc8-wince\lure\STANDARDSDK_500 (x86)\Release\BuildLog.htm"
1>lure - 1 error(s), 2 warning(s)
4>------ Rebuild All started: Project: touche, Configuration: Release STANDARDSDK_500 (x86) ------
4>Deleting intermediate and output files for project 'touche', configuration 'Release|STANDARDSDK_500 (x86)'
4>Compiling...
4>detection.cpp
3>op_dbg.cpp
4>ui.cpp
3>op_cmd.cpp
4>touche.cpp
3>objects.cpp
4>staticres.cpp
3>motion.cpp
4>saveload.cpp
3>menu.cpp
4>resource.cpp
3>lzw.cpp
4>opcodes.cpp
3>logic.cpp
4>midi.cpp
4>graphics.cpp
3>keyboard.cpp
4>Generating Code...
3>inv.cpp
3>id.cpp
4>Creating library...
4>.\standardsdk_500 (x86)\release\detection.obj : fatal error LNK1112: module machine type 'X86' conflicts with target machine type 'MIPS'
4>Build log was saved at "file://y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\dists\msvc8-wince\touche\STANDARDSDK_500 (x86)\Release\BuildLog.htm"
4>touche - 1 error(s), 0 warning(s)
5>------ Rebuild All started: Project: agos, Configuration: Release STANDARDSDK_500 (x86) ------
5>Deleting intermediate and output files for project 'agos', configuration 'Release|STANDARDSDK_500 (x86)'
3>Generating Code...
5>Compiling...
5>agos.cpp
3>Compiling...
3>graphics.cpp
5>zones.cpp
5>window.cpp
3>global.cpp
5>vga_ww.cpp
3>detection.cpp
5>vga_s2.cpp
3>cycle.cpp
5>vga_s1.cpp
3>console.cpp
5>vga_ff.cpp
3>checks.cpp
5>vga_e2.cpp
3>agi_v3.cpp
5>vga.cpp
3>agi_v2.cpp
5>verb.cpp
3>Generating Code...
5>subroutine.cpp
3>Creating library...
3>.\STANDARDSDK_500 (x86)\Release\agi.obj : fatal error LNK1112: module machine type 'X86' conflicts with target machine type 'MIPS'
5>string.cpp
3>Build log was saved at "file://y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\dists\msvc8-wince\agi\STANDARDSDK_500 (x86)\Release\BuildLog.htm"
3>agi - 1 error(s), 1 warning(s)
5>sound.cpp
6>------ Rebuild All started: Project: parallaction, Configuration: Release STANDARDSDK_500 (x86) ------
6>Deleting intermediate and output files for project 'parallaction', configuration 'Release|STANDARDSDK_500 (x86)'
5>script_ww.cpp
6>Compiling...
6>animation.cpp
5>script_s2.cpp
6>zone.cpp
5>script_s1.cpp
6>walk.cpp
5>script_pp.cpp
6>staticres.cpp
5>script_ff.cpp
6>sound.cpp
5>script_e2.cpp
5>script_e1.cpp
6>saveload.cpp
5>Generating Code...
6>parser.cpp
6>parallaction.cpp
5>Compiling...
5>script.cpp
5>saveload.cpp
6>menu.cpp
5>rooms.cpp
6>location.cpp
5>res_snd.cpp
6>inventory.cpp
5>res_ami.cpp
6>intro.cpp
5>res.cpp
6>graphics.cpp
5>..\..\..\engines\agos\res.cpp(37) : fatal error C1083: Cannot open include file: 'zlib.h': No such file or directory
5>oracle.cpp
6>font.cpp
5>midiparser_s1d.cpp
6>disk.cpp
5>midi.cpp
6>dialogue.cpp
5>menus.cpp
6>detection.cpp
5>items.cpp
5>input.cpp
6>debug.cpp
5>icons.cpp
6>commands.cpp
5>gfx.cpp
6>callables.cpp
5>event.cpp
6>Generating Code...
5>draw.cpp
5>detection.cpp
6>Compiling...
6>archive.cpp
5>debugger.cpp
6>Generating Code...
6>Creating library...
6>.\standardsdk_500 (x86)\release\animation.obj : fatal error LNK1112: module machine type 'X86' conflicts with target machine type 'MIPS'
5>debug.cpp
6>Build log was saved at "file://y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\dists\msvc8-wince\parallaction\STANDARDSDK_500 (x86)\Release\BuildLog.htm"
6>parallaction - 1 error(s), 0 warning(s)
7>------ Rebuild All started: Project: cruise, Configuration: Release STANDARDSDK_500 (x86) ------
7>Deleting intermediate and output files for project 'cruise', configuration 'Release|STANDARDSDK_500 (x86)'
5>cursor.cpp
7>Compiling...
7>actor.cpp
5>Generating Code...
7>y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\engines\cruise/cruise_main.h(68) : warning C4005: 'ASSERT' : macro redefinition
7> C:\Program Files\Windows CE Tools\wce500\STANDARDSDK_500\include\x86\dbgapi.h(199) : see previous definition of 'ASSERT'
7>volume.cpp
7>y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\engines\cruise/cruise_main.h(68) : warning C4005: 'ASSERT' : macro redefinition
7> C:\Program Files\Windows CE Tools\wce500\STANDARDSDK_500\include\x86\dbgapi.h(199) : see previous definition of 'ASSERT'
7>vars.cpp
5>Compiling...
5>contain.cpp
7>y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\engines\cruise/cruise_main.h(68) : warning C4005: 'ASSERT' : macro redefinition
7> C:\Program Files\Windows CE Tools\wce500\STANDARDSDK_500\include\x86\dbgapi.h(199) : see previous definition of 'ASSERT'
7>various.cpp
5>charset.cpp
7>y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\engines\cruise/cruise_main.h(68) : warning C4005: 'ASSERT' : macro redefinition
7> C:\Program Files\Windows CE Tools\wce500\STANDARDSDK_500\include\x86\dbgapi.h(199) : see previous definition of 'ASSERT'
7>stringSupport.cpp
5>animation.cpp
7>y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\engines\cruise/cruise_main.h(68) : warning C4005: 'ASSERT' : macro redefinition
7> C:\Program Files\Windows CE Tools\wce500\STANDARDSDK_500\include\x86\dbgapi.h(199) : see previous definition of 'ASSERT'
7>stack.cpp
7>y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\engines\cruise/cruise_main.h(68) : warning C4005: 'ASSERT' : macro redefinition
7> C:\Program Files\Windows CE Tools\wce500\STANDARDSDK_500\include\x86\dbgapi.h(199) : see previous definition of 'ASSERT'
5>Generating Code...
7>script.cpp
7>y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\engines\cruise/cruise_main.h(68) : warning C4005: 'ASSERT' : macro redefinition
7> C:\Program Files\Windows CE Tools\wce500\STANDARDSDK_500\include\x86\dbgapi.h(199) : see previous definition of 'ASSERT'
7>saveload.cpp
7>y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\engines\cruise/cruise_main.h(68) : warning C4005: 'ASSERT' : macro redefinition
7> C:\Program Files\Windows CE Tools\wce500\STANDARDSDK_500\include\x86\dbgapi.h(199) : see previous definition of 'ASSERT'
7>polys.cpp
5>Build log was saved at "file://y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\dists\msvc8-wince\agos\STANDARDSDK_500 (x86)\Release\BuildLog.htm"
5>agos - 1 error(s), 0 warning(s)
7>y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\engines\cruise/cruise_main.h(68) : warning C4005: 'ASSERT' : macro redefinition
7> C:\Program Files\Windows CE Tools\wce500\STANDARDSDK_500\include\x86\dbgapi.h(199) : see previous definition of 'ASSERT'
7>perso.cpp
8>------ Rebuild All started: Project: sword2, Configuration: Release STANDARDSDK_500 (x86) ------
8>Deleting intermediate and output files for project 'sword2', configuration 'Release|STANDARDSDK_500 (x86)'
8>Compiling...
8>animation.cpp
7>y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\engines\cruise/cruise_main.h(68) : warning C4005: 'ASSERT' : macro redefinition
7> C:\Program Files\Windows CE Tools\wce500\STANDARDSDK_500\include\x86\dbgapi.h(199) : see previous definition of 'ASSERT'
7>overlay.cpp
8>../../../graphics/mpeg_player.h(45) : fatal error C1083: Cannot open include file: 'mpeg2dec/mpeg2.h': No such file or directory
8>walker.cpp
7>y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\engines\cruise/cruise_main.h(68) : warning C4005: 'ASSERT' : macro redefinition
7> C:\Program Files\Windows CE Tools\wce500\STANDARDSDK_500\include\x86\dbgapi.h(199) : see previous definition of 'ASSERT'
7>object.cpp
8>../../../graphics/mpeg_player.h(45) : fatal error C1083: Cannot open include file: 'mpeg2dec/mpeg2.h': No such file or directory
8>sync.cpp
7>y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\engines\cruise/cruise_main.h(68) : warning C4005: 'ASSERT' : macro redefinition
7> C:\Program Files\Windows CE Tools\wce500\STANDARDSDK_500\include\x86\dbgapi.h(199) : see previous definition of 'ASSERT'
7>mouse.cpp
8>../../../graphics/mpeg_player.h(45) : fatal error C1083: Cannot open include file: 'mpeg2dec/mpeg2.h': No such file or directory
8>sword2.cpp
7>y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\engines\cruise/cruise_main.h(68) : warning C4005: 'ASSERT' : macro redefinition
7> C:\Program Files\Windows CE Tools\wce500\STANDARDSDK_500\include\x86\dbgapi.h(199) : see previous definition of 'ASSERT'
7>menu.cpp
8>../../../graphics/mpeg_player.h(45) : fatal error C1083: Cannot open include file: 'mpeg2dec/mpeg2.h': No such file or directory
8>startup.cpp
7>y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\engines\cruise/cruise_main.h(68) : warning C4005: 'ASSERT' : macro redefinition
7> C:\Program Files\Windows CE Tools\wce500\STANDARDSDK_500\include\x86\dbgapi.h(199) : see previous definition of 'ASSERT'
7>mainDraw.cpp
8>../../../graphics/mpeg_player.h(45) : fatal error C1083: Cannot open include file: 'mpeg2dec/mpeg2.h': No such file or directory
8>sprite.cpp
7>y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\engines\cruise/cruise_main.h(68) : warning C4005: 'ASSERT' : macro redefinition
7> C:\Program Files\Windows CE Tools\wce500\STANDARDSDK_500\include\x86\dbgapi.h(199) : see previous definition of 'ASSERT'
7>linker.cpp
8>speech.cpp
7>y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\engines\cruise/cruise_main.h(68) : warning C4005: 'ASSERT' : macro redefinition
7> C:\Program Files\Windows CE Tools\wce500\STANDARDSDK_500\include\x86\dbgapi.h(199) : see previous definition of 'ASSERT'
8>../../../graphics/mpeg_player.h(45) : fatal error C1083: Cannot open include file: 'mpeg2dec/mpeg2.h': No such file or directory
8>sound.cpp
7>gfxModule.cpp
8>../../../graphics/mpeg_player.h(45) : fatal error C1083: Cannot open include file: 'mpeg2dec/mpeg2.h': No such file or directory
8>scroll.cpp
7>y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\engines\cruise/cruise_main.h(68) : warning C4005: 'ASSERT' : macro redefinition
7> C:\Program Files\Windows CE Tools\wce500\STANDARDSDK_500\include\x86\dbgapi.h(199) : see previous definition of 'ASSERT'
7>function.cpp
8>../../../graphics/mpeg_player.h(45) : fatal error C1083: Cannot open include file: 'mpeg2dec/mpeg2.h': No such file or directory
8>screen.cpp
7>y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\engines\cruise/cruise_main.h(68) : warning C4005: 'ASSERT' : macro redefinition
7> C:\Program Files\Windows CE Tools\wce500\STANDARDSDK_500\include\x86\dbgapi.h(199) : see previous definition of 'ASSERT'
7>fontCharacterTable.cpp
8>../../../graphics/mpeg_player.h(45) : fatal error C1083: Cannot open include file: 'mpeg2dec/mpeg2.h': No such file or directory
8>saveload.cpp
7>y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\engines\cruise/cruise_main.h(68) : warning C4005: 'ASSERT' : macro redefinition
7> C:\Program Files\Windows CE Tools\wce500\STANDARDSDK_500\include\x86\dbgapi.h(199) : see previous definition of 'ASSERT'
7>font.cpp
8>../../../graphics/mpeg_player.h(45) : fatal error C1083: Cannot open include file: 'mpeg2dec/mpeg2.h': No such file or directory
8>router.cpp
7>y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\engines\cruise/cruise_main.h(68) : warning C4005: 'ASSERT' : macro redefinition
7> C:\Program Files\Windows CE Tools\wce500\STANDARDSDK_500\include\x86\dbgapi.h(199) : see previous definition of 'ASSERT'
7>Generating Code...
8>../../../graphics/mpeg_player.h(45) : fatal error C1083: Cannot open include file: 'mpeg2dec/mpeg2.h': No such file or directory
8>resman.cpp
7>Compiling...
7>detection.cpp
8>../../../graphics/mpeg_player.h(45) : fatal error C1083: Cannot open include file: 'mpeg2dec/mpeg2.h': No such file or directory
8>render.cpp
8>protocol.cpp
7>y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\engines\cruise/cruise_main.h(68) : warning C4005: 'ASSERT' : macro redefinition
7> C:\Program Files\Windows CE Tools\wce500\STANDARDSDK_500\include\x86\dbgapi.h(199) : see previous definition of 'ASSERT'
7>delphine-unpack.cpp
8>palette.cpp
7>decompiler.cpp
8>../../../graphics/mpeg_player.h(45) : fatal error C1083: Cannot open include file: 'mpeg2dec/mpeg2.h': No such file or directory
8>music.cpp
7>y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\engines\cruise/cruise_main.h(68) : warning C4005: 'ASSERT' : macro redefinition
7> C:\Program Files\Windows CE Tools\wce500\STANDARDSDK_500\include\x86\dbgapi.h(199) : see previous definition of 'ASSERT'
7>dataLoader.cpp
8>mouse.cpp
7>y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\engines\cruise/cruise_main.h(68) : warning C4005: 'ASSERT' : macro redefinition
7> C:\Program Files\Windows CE Tools\wce500\STANDARDSDK_500\include\x86\dbgapi.h(199) : see previous definition of 'ASSERT'
7>ctp.cpp
8>../../../graphics/mpeg_player.h(45) : fatal error C1083: Cannot open include file: 'mpeg2dec/mpeg2.h': No such file or directory
8>menu.cpp
7>y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\engines\cruise/cruise_main.h(68) : warning C4005: 'ASSERT' : macro redefinition
7> C:\Program Files\Windows CE Tools\wce500\STANDARDSDK_500\include\x86\dbgapi.h(199) : see previous definition of 'ASSERT'
7>cruise_main.cpp
8>memory.cpp
7>y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\engines\cruise/cruise_main.h(68) : warning C4005: 'ASSERT' : macro redefinition
7> C:\Program Files\Windows CE Tools\wce500\STANDARDSDK_500\include\x86\dbgapi.h(199) : see previous definition of 'ASSERT'
8>Generating Code...
7>cruise.cpp
8>Compiling...
8>maketext.cpp
7>y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\engines\cruise/cruise_main.h(68) : warning C4005: 'ASSERT' : macro redefinition
7> C:\Program Files\Windows CE Tools\wce500\STANDARDSDK_500\include\x86\dbgapi.h(199) : see previous definition of 'ASSERT'
7>cell.cpp
8>../../../graphics/mpeg_player.h(45) : fatal error C1083: Cannot open include file: 'mpeg2dec/mpeg2.h': No such file or directory
8>logic.cpp
8>../../../graphics/mpeg_player.h(45) : fatal error C1083: Cannot open include file: 'mpeg2dec/mpeg2.h': No such file or directory
8>layers.cpp
7>y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\engines\cruise/cruise_main.h(68) : warning C4005: 'ASSERT' : macro redefinition
7> C:\Program Files\Windows CE Tools\wce500\STANDARDSDK_500\include\x86\dbgapi.h(199) : see previous definition of 'ASSERT'
7>backgroundIncrust.cpp
8>../../../graphics/mpeg_player.h(45) : fatal error C1083: Cannot open include file: 'mpeg2dec/mpeg2.h': No such file or directory
8>interpreter.cpp
7>y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\engines\cruise/cruise_main.h(68) : warning C4005: 'ASSERT' : macro redefinition
7> C:\Program Files\Windows CE Tools\wce500\STANDARDSDK_500\include\x86\dbgapi.h(199) : see previous definition of 'ASSERT'
7>background.cpp
8>../../../graphics/mpeg_player.h(45) : fatal error C1083: Cannot open include file: 'mpeg2dec/mpeg2.h': No such file or directory
8>icons.cpp
7>y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\engines\cruise/cruise_main.h(68) : warning C4005: 'ASSERT' : macro redefinition
7> C:\Program Files\Windows CE Tools\wce500\STANDARDSDK_500\include\x86\dbgapi.h(199) : see previous definition of 'ASSERT'
7>Generating Code...
8>../../../graphics/mpeg_player.h(45) : fatal error C1083: Cannot open include file: 'mpeg2dec/mpeg2.h': No such file or directory
8>function.cpp
7>Creating library...
7>.\standardsdk_500 (x86)\release\actor.obj : fatal error LNK1112: module machine type 'X86' conflicts with target machine type 'MIPS'
8>../../../graphics/mpeg_player.h(45) : fatal error C1083: Cannot open include file: 'mpeg2dec/mpeg2.h': No such file or directory
8>events.cpp
8>../../../graphics/mpeg_player.h(45) : fatal error C1083: Cannot open include file: 'mpeg2dec/mpeg2.h': No such file or directory
8>debug.cpp
7>Build log was saved at "file://y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\dists\msvc8-wince\cruise\STANDARDSDK_500 (x86)\Release\BuildLog.htm"
7>cruise - 1 error(s), 29 warning(s)
8>../../../graphics/mpeg_player.h(45) : fatal error C1083: Cannot open include file: 'mpeg2dec/mpeg2.h': No such file or directory
8>controls.cpp
9>------ Rebuild All started: Project: sword1, Configuration: Release STANDARDSDK_500 (x86) ------
9>Deleting intermediate and output files for project 'sword1', configuration 'Release|STANDARDSDK_500 (x86)'
9>Compiling...
9>animation.cpp
8>console.cpp
9>../../../graphics/mpeg_player.h(45) : fatal error C1083: Cannot open include file: 'mpeg2dec/mpeg2.h': No such file or directory
9>text.cpp
8>../../../graphics/mpeg_player.h(45) : fatal error C1083: Cannot open include file: 'mpeg2dec/mpeg2.h': No such file or directory
8>anims.cpp
9>sword1.cpp
8>../../../graphics/mpeg_player.h(45) : fatal error C1083: Cannot open include file: 'mpeg2dec/mpeg2.h': No such file or directory
8>Generating Code...
8>Build log was saved at "file://y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\dists\msvc8-wince\sword2\STANDARDSDK_500 (x86)\Release\BuildLog.htm"
8>sword2 - 24 error(s), 0 warning(s)
10>------ Rebuild All started: Project: sky, Configuration: Release STANDARDSDK_500 (x86) ------
10>Deleting intermediate and output files for project 'sky', configuration 'Release|STANDARDSDK_500 (x86)'
9>staticres.cpp
10>Compiling...
10>autoroute.cpp
9>sound.cpp
10>musicbase.cpp
9>screen.cpp
10>mt32music.cpp
10>gmmusic.cpp
9>router.cpp
10>gmchannel.cpp
9>resman.cpp
10>adlibmusic.cpp
9>objectman.cpp
10>adlibchannel.cpp
9>music.cpp
10>text.cpp
9>mouse.cpp
10>sound.cpp
9>menu.cpp
10>sky.cpp
9>memman.cpp
10>screen.cpp
9>logic.cpp
10>rnc_deco.cpp
9>../../../graphics/mpeg_player.h(45) : fatal error C1083: Cannot open include file: 'mpeg2dec/mpeg2.h': No such file or directory
9>eventman.cpp
10>mouse.cpp
9>debug.cpp
10>logic.cpp
9>credits.cpp
10>intro.cpp
9>control.cpp
10>hufftext.cpp
9>Generating Code...
10>grid.cpp
10>disk.cpp
10>debug.cpp
9>Build log was saved at "file://y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\dists\msvc8-wince\sword1\STANDARDSDK_500 (x86)\Release\BuildLog.htm"
9>sword1 - 2 error(s), 0 warning(s)
11>------ Rebuild All started: Project: kyra, Configuration: Release STANDARDSDK_500 (x86) ------
11>Deleting intermediate and output files for project 'kyra', configuration 'Release|STANDARDSDK_500 (x86)'
10>control.cpp
11>Compiling...
11>animator.cpp
11>wsamovie.cpp
10>Generating Code...
11>vqa.cpp
10>Compiling...
10>compact.cpp
11>timer.cpp
11>text.cpp
10>Generating Code...
10>Creating library...
11>staticres.cpp
10>Build log was saved at "file://y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\dists\msvc8-wince\sky\STANDARDSDK_500 (x86)\Release\BuildLog.htm"
10>sky - 0 error(s), 0 warning(s)
11>sprites.cpp
11>sound_towns.cpp
12>------ Rebuild All started: Project: scumm, Configuration: Release STANDARDSDK_500 (x86) ------
12>Deleting intermediate and output files for project 'scumm', configuration 'Release|STANDARDSDK_500 (x86)'
12>Compiling...
11>sound_digital.cpp
12>actor.cpp
11>..\..\..\engines\kyra\sound_digital.cpp(322) : warning C4351: new behavior: elements of array 'Kyra::SoundDigital::_sounds' will be default initialized
11>sound_adlib.cpp
12>smush_player.cpp
11>..\..\..\engines\kyra\sound_adlib.cpp(2205) : warning C4351: new behavior: elements of array 'Kyra::SoundAdlibPC::_trackEntries' will be default initialized
11>sound.cpp
12>..\..\..\engines\scumm\smush\smush_player.cpp(63) : fatal error C1083: Cannot open include file: 'zlib.h': No such file or directory
12>smush_mixer.cpp
11>sequences_v2.cpp
12>smush_font.cpp
11>sequences_v1.cpp
12>saud_channel.cpp
11>seqplayer.cpp
12>imuse_channel.cpp
11>script_v1.cpp
12>codec47.cpp
12>codec37.cpp
11>script.cpp
12>codec1.cpp
11>screen.cpp
12>chunk.cpp
11>scene.cpp
12>channel.cpp
11>saveload.cpp
12>insane_scenes.cpp
11>resource.cpp
12>insane_iact.cpp
11>Generating Code...
12>insane_enemy.cpp
11>Compiling...
11>kyra_v3.cpp
12>insane_ben.cpp
11>kyra_v2.cpp
12>insane.cpp
11>kyra_v1.cpp
11>kyra.cpp
12>dimuse_track.cpp
12>dimuse_tables.cpp
11>items.cpp
12>dimuse_sndmgr.cpp
11>gui.cpp
12>dimuse_script.cpp
11>detection.cpp
12>Generating Code...
11>debugger.cpp
11>Generating Code...
11>Creating library...
12>Compiling...
12>dimuse_music.cpp
11>Build log was saved at "file://y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\dists\msvc8-wince\kyra\STANDARDSDK_500 (x86)\Release\BuildLog.htm"
11>kyra - 0 error(s), 2 warning(s)
12>dimuse_codecs.cpp
13>------ Rebuild All started: Project: saga, Configuration: Release STANDARDSDK_500 (x86) ------
13>Deleting intermediate and output files for project 'saga', configuration 'Release|STANDARDSDK_500 (x86)'
12>dimuse_bndmgr.cpp
13>Compiling...
13>actor.cpp
12>dimuse.cpp
13>sthread.cpp
12>sysex_scumm.cpp
13>sprite.cpp
12>sysex_samnmax.cpp
12>instrument.cpp
13>sound.cpp
12>imuse_player.cpp
13>sndres.cpp
12>imuse_part.cpp
13>sfuncs.cpp
12>imuse.cpp
13>script.cpp
12>wiz_he.cpp
13>scene.cpp
12>sprite_he.cpp
13>saveload.cpp
12>sound_he.cpp
13>saga.cpp
12>script_v90he.cpp
13>rscfile.cpp
12>script_v80he.cpp
13>render.cpp
12>script_v72he.cpp
13>puzzle.cpp
12>script_v70he.cpp
13>palanim.cpp
12>script_v60he.cpp
13>objectmap.cpp
12>script_v100he.cpp
13>music.cpp
12>resource_he.cpp
13>itedata.cpp
13>ite_introproc.cpp
12>Generating Code...
13>isomap.cpp
13>interface.cpp
13>Generating Code...
12>Compiling...
12>palette_he.cpp
12>logic_he.cpp
12>floodfill_he.cpp
12>cup_player_he.cpp
13>Compiling...
13>input.cpp
12>animation_he.cpp
13>image.cpp
13>ihnm_introproc.cpp
12>verbs.cpp
12>vars.cpp
13>gfx.cpp
12>util.cpp
13>font_map.cpp
12>usage_bits.cpp
13>font.cpp
12>thumbnail.cpp
13>events.cpp
12>string.cpp
13>detection.cpp
12>sound.cpp
13>console.cpp
12>scumm.cpp
13>animation.cpp
13>Generating Code...
13>Creating library...
12>script_v8.cpp
12>script_v6.cpp
13>Build log was saved at "file://y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\dists\msvc8-wince\saga\STANDARDSDK_500 (x86)\Release\BuildLog.htm"
13>saga - 0 error(s), 0 warning(s)
14>------ Rebuild All started: Project: queen, Configuration: Release STANDARDSDK_500 (x86) ------
14>Deleting intermediate and output files for project 'queen', configuration 'Release|STANDARDSDK_500 (x86)'
14>Compiling...
14>bankman.cpp
12>script_v5.cpp
14>walk.cpp
12>script_v2.cpp
14>talk.cpp
12>script_v0.cpp
14>state.cpp
12>script.cpp
14>sound.cpp
12>saveload.cpp
14>restables.cpp
14>resource.cpp
12>Generating Code...
14>queen.cpp
14>musicdata.cpp
14>music.cpp
14>logic.cpp
12>Compiling...
12>room.cpp
14>journal.cpp
12>resource_v4.cpp
14>input.cpp
12>resource_v3.cpp
14>grid.cpp
12>resource_v2.cpp
14>graphics.cpp
12>resource.cpp
14>display.cpp
14>debug.cpp
12>player_v3a.cpp
14>cutaway.cpp
12>player_v2a.cpp
14>credits.cpp
12>player_v2.cpp
14>command.cpp
12>player_v1.cpp
14>Generating Code...
12>player_nes.cpp
12>player_mod.cpp
12>palette.cpp
14>Creating library...
12>object.cpp
14>Build log was saved at "file://y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\dists\msvc8-wince\queen\STANDARDSDK_500 (x86)\Release\BuildLog.htm"
14>queen - 0 error(s), 0 warning(s)
15>------ Rebuild All started: Project: gob, Configuration: Release STANDARDSDK_500 (x86) ------
15>Deleting intermediate and output files for project 'gob', configuration 'Release|STANDARDSDK_500 (x86)'
12>nut_renderer.cpp
15>Compiling...
15>cdrom.cpp
12>midiparser_ro.cpp
15>video_v2.cpp
12>midiparser_eup.cpp
12>input.cpp
15>video_v1.cpp
15>video.cpp
12>help.cpp
15>util.cpp
12>gfx.cpp
15>sound.cpp
12>file.cpp
15>scenery_v2.cpp
12>Generating Code...
15>scenery_v1.cpp
15>scenery.cpp
15>saveload_v3.cpp
12>Compiling...
12>dialogs.cpp
15>saveload_v2.cpp
15>saveload.cpp
12>detection.cpp
15>parse_v2.cpp
12>debugger.cpp
15>parse_v1.cpp
12>cursor.cpp
15>parse.cpp
15>palanim.cpp
12>costume.cpp
15>music.cpp
12>charset.cpp
15>mult_v2.cpp
12>..\..\..\engines\scumm\charset.cpp(1424) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
12>camera.cpp
15>mult_v1.cpp
12>boxes.cpp
15>mult.cpp
12>bomp.cpp
12>base-costume.cpp
15>Generating Code...
12>akos.cpp
12>Generating Code...
15>Compiling...
15>map_v2.cpp
15>map_v1.cpp
15>map.cpp
15>inter_v3.cpp
15>inter_v2.cpp
15>inter_v1.cpp
15>inter_bargon.cpp
12>Build log was saved at "file://y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\dists\msvc8-wince\scumm\STANDARDSDK_500 (x86)\Release\BuildLog.htm"
12>scumm - 1 error(s), 1 warning(s)
15>inter.cpp
15>init_v3.cpp
15>init_v2.cpp
15>init_v1.cpp
15>init.cpp
15>imd.cpp
15>goblin_v3.cpp
15>goblin_v2.cpp
15>goblin_v1.cpp
15>goblin.cpp
15>gob.cpp
15>global.cpp
15>game_v2.cpp
15>..\..\..\engines\gob\game_v2.cpp(1258) : warning C4390: ';' : empty controlled statement found; is this the intent?
15>Generating Code...
15>Compiling...
15>game_v1.cpp
15>game.cpp
15>driver_vga.cpp
15>draw_v2.cpp
15>draw_v1.cpp
15>draw_bargon.cpp
15>draw.cpp
15>detection.cpp
15>dataio.cpp
15>Generating Code...
15>Creating library...
15>Build log was saved at "file://y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\dists\msvc8-wince\gob\STANDARDSDK_500 (x86)\Release\BuildLog.htm"
15>gob - 0 error(s), 1 warning(s)
16>------ Rebuild All started: Project: scummvm, Configuration: Release STANDARDSDK_500 (x86) ------
16>Deleting intermediate and output files for project 'scummvm', configuration 'Release|STANDARDSDK_500 (x86)'
16>Compiling...
16>surface.cpp
16>scaler.cpp
16>primitives.cpp
16>mpeg_player.cpp
16>../../../graphics/mpeg_player.h(45) : fatal error C1083: Cannot open include file: 'mpeg2dec/mpeg2.h': No such file or directory
16>korfont.cpp
16>imageman.cpp
16>../../../common/unzip.h(77) : fatal error C1083: Cannot open include file: 'zlib.h': No such file or directory
16>imagedec.cpp
16>iff.cpp
16>fontman.cpp
16>font.cpp
16>dxa_player.cpp
16>..\..\..\graphics\dxa_player.cpp(32) : fatal error C1083: Cannot open include file: 'zlib.h': No such file or directory
16>cursorman.cpp
16>version.cpp
16>plugins.cpp
16>main.cpp
16>game.cpp
16>commandLine.cpp
16>sdl.cpp
16>../../../backends/platform/sdl/sdl-common.h(29) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
16>graphics.cpp
16>../../../backends/platform/sdl/sdl-common.h(29) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
16>events.cpp
16>../../../backends/platform/sdl/sdl-common.h(29) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
16>Generating Code...
16>Compiling...
16>default-timer.cpp
16>savefile.cpp
16>default-saves.cpp
16>compressed-saves.cpp
16>..\..\..\backends\saves\compressed\compressed-saves.cpp(32) : fatal error C1083: Cannot open include file: 'zlib.h': No such file or directory
16>default-events.cpp
16>zodiac.cpp
16>windows.cpp
16>seq.cpp
16>quicktime.cpp
16>morphos.cpp
16>coremidi.cpp
16>coreaudio.cpp
16>alsa.cpp
16>windows-fs.cpp
16>EventsBuffer.cpp
16>y:\scummvm-0.10.0-copjoker\src_scummvm-0.10.0_20070903\backends\platform\wince\cekeys\EventsBuffer.h(34) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
16>ToolbarHandler.cpp
16>y:\scummvm-0.10.0-copjoker\src_scummvm-0.10.0_20070903\backends\platform\wince\cegui\GUIElement.h(33) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
16>Toolbar.cpp
16>y:\scummvm-0.10.0-copjoker\src_scummvm-0.10.0_20070903\backends\platform\wince\cegui\GUIElement.h(33) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
16>SDL_ImageResource.cpp
16>y:\scummvm-0.10.0-copjoker\src_scummvm-0.10.0_20070903\backends\platform\wince\cegui\SDL_ImageResource.h(33) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
16>PanelKeyboard.cpp
16>y:\scummvm-0.10.0-copjoker\src_scummvm-0.10.0_20070903\backends\platform\wince\cegui\GUIElement.h(33) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
16>PanelItem.cpp
16>y:\scummvm-0.10.0-copjoker\src_scummvm-0.10.0_20070903\backends\platform\wince\cegui\GUIElement.h(33) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
16>Generating Code...
16>Compiling...
16>Panel.cpp
16>y:\scummvm-0.10.0-copjoker\src_scummvm-0.10.0_20070903\backends\platform\wince\cegui\GUIElement.h(33) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
16>ItemSwitch.cpp
16>y:\scummvm-0.10.0-copjoker\src_scummvm-0.10.0_20070903\backends\platform\wince\cegui\GUIElement.h(33) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
16>ItemAction.cpp
16>y:\scummvm-0.10.0-copjoker\src_scummvm-0.10.0_20070903\backends\platform\wince\cegui\GUIElement.h(33) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
16>GUIElement.cpp
16>y:\scummvm-0.10.0-copjoker\src_scummvm-0.10.0_20070903\backends\platform\wince\cegui\GUIElement.h(33) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
16>missing.cpp
16>..\..\..\backends\platform\wince\missing\missing.cpp(46) : warning C4018: '<' : signed/unsigned mismatch
16>..\..\..\backends\platform\wince\missing\missing.cpp(53) : warning C4018: '<' : signed/unsigned mismatch
16>wince-sdl.cpp
16>../../../backends/platform/sdl/sdl-common.h(29) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
16>CEScaler.cpp
16>CELauncherDialog.cpp
16>../../../backends/platform/sdl/sdl-common.h(29) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
16>CEException.cpp
16>..\..\..\backends\platform\wince\CEException.cpp(48) : warning C4101: 'i' : unreferenced local variable
16>..\..\..\backends\platform\wince\CEException.cpp(45) : warning C4101: 'tempo' : unreferenced local variable
16>..\..\..\backends\platform\wince\CEException.cpp(47) : warning C4101: 'size' : unreferenced local variable
16>..\..\..\backends\platform\wince\CEException.cpp(46) : warning C4101: 'memoryDump' : unreferenced local variable
16>CEDevice.cpp
16>..\..\..\backends\platform\wince\CEDevice.cpp(29) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
16>CEActionsSmartphone.cpp
16>../../../backends/platform/sdl/sdl-common.h(29) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
16>CEActionsPocket.cpp
16>../../../backends/platform/sdl/sdl-common.h(29) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
16>widget.cpp
16>ThemeModern.cpp
16>../../../common/unzip.h(77) : fatal error C1083: Cannot open include file: 'zlib.h': No such file or directory
16>ThemeClassic.cpp
16>themebrowser.cpp
16>theme.cpp
16>../../../common/unzip.h(77) : fatal error C1083: Cannot open include file: 'zlib.h': No such file or directory
16>theme-config.cpp
16>TabWidget.cpp
16>ScrollBarWidget.cpp
16>Generating Code...
16>Compiling...
16>PopUpWidget.cpp
16>options.cpp
16>object.cpp
16>newgui.cpp
16>message.cpp
16>massadd.cpp
16>ListWidget.cpp
16>launcher.cpp
16>KeysDialog.cpp
16>..\..\..\gui\KeysDialog.cpp(29) : fatal error C1083: Cannot open include file: 'SDL_keyboard.h': No such file or directory
16>Key.cpp
16>eval.cpp
16>EditTextWidget.cpp
16>editable.cpp
16>dialog.cpp
16>debugger.cpp
16>console.cpp
16>chooser.cpp
16>browser.cpp
16>Actions.cpp
16>../../../backends/platform/sdl/sdl-common.h(29) : fatal error C1083: Cannot open include file: 'SDL.h': No such file or directory
16>about.cpp
16>Generating Code...
16>Compiling...
16>soundfx.cpp
16>rjp1.cpp
16>protracker.cpp
16>..\..\..\sound\mods\protracker.cpp(210) : warning C4390: ';' : empty controlled statement found; is this the intent?
16>paula.cpp
16>module.cpp
16>infogrames.cpp
16>ym2612.cpp
16>fluidsynth.cpp
16>adlib.cpp
16>wave.cpp
16>vorbis.cpp
16>..\..\..\sound\vorbis.cpp(40) : fatal error C1083: Cannot open include file: 'tremor/ivorbisfile.h': No such file or directory
16>voc.cpp
16>rate.cpp
16>null.cpp
16>mpu401.cpp
16>mp3.cpp
16>..\..\..\sound\mp3.cpp(36) : fatal error C1083: Cannot open include file: 'mad.h': No such file or directory
16>mixer.cpp
16>midiparser_xmidi.cpp
16>midiparser_smf.cpp
16>midiparser.cpp
16>Generating Code...
16>Compiling...
16>mididrv.cpp
16>fmopl.cpp
16>flac.cpp
16>..\..\..\sound\flac.cpp(37) : fatal error C1083: Cannot open include file: 'FLAC/export.h': No such file or directory
16>audiostream.cpp
16>audiocd.cpp
16>aiff.cpp
16>adpcm.cpp
16>util.cpp
16>unzip.cpp
16>..\..\..\common\unzip.cpp(39) : fatal error C1083: Cannot open include file: 'zlib.h': No such file or directory
16>system.cpp
16>stream.cpp
16>str.cpp
16>mutex.cpp
16>md5.cpp
16>hashmap.cpp
16>file.cpp
16>config-manager.cpp
16>config-file.cpp
16>advancedDetector.cpp
16>engine.cpp
16>Generating Code...
16>Build log was saved at "file://y:\ScummVM-0.10.0-copjoker\Src_scummvm-0.10.0_20070903\dists\msvc8-wince\scummvm\STANDARDSDK_500 (x86)\Release\BuildLog.htm"
16>scummvm - 30 error(s), 7 warning(s)
========== Rebuild All: 5 succeeded, 11 failed, 0 skipped ==========