Tetris by Yuri213212 1.1
Tetris clone for Sharp Brain
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Screenshots & Images
Description
This program imitates a simple LCD screen Tetris handheld.
Block type:
·Simple mode: 7 regular blocks
Difficult Mode: 6 types of blocks are added on the basis of Simple Mode, 1 of which will pass through walls
·Happy mode: 3 special props are added on the basis of the hard mode, from left to right are block gun, block gun and bomb
The meaning of color:
Red: squares on the field
·Blue: normal block
Green: Blocks that can pass through walls
·Yellow: blocks that are passing through walls
·Purple: special props
·Orange: Bomb explosion effect
Cyan: The bullet of the block gun, falling at high speed, disappears from the bottom out of the bounds, and will disappear at the same time when it falls on the red block
·Black: the bullet of the block gun, falling at high speed, will turn into a red block when it lands
Operation method:
· Before the game starts, press the arrow keys to select the mode and level
·Use the up and down keys to select the mode to determine the types of blocks that may appear in the game
Use the left and right keys to select the level, and determine the number of rows of random garbage at the bottom of the initial board
·Press the "Start" button or the Enter key to start the game
·Press the arrow keys to control the game
·Left and right keys to move the block horizontally
·Down key to move the block down (accelerate falling)
·The up key rotates the block counterclockwise, but the special props cannot be rotated, the up key is used to execute the special action of the props
·For the block removing gun and block adding gun, press the up button to fire the corresponding bullet, and the two guns will disappear on the ground
The number of bullets on the screen is limited to 1, mainly to reduce program complexity and avoid the possibility of inserting animation during animation
·For bombs, press the up button to detonate immediately, if you don't press it, it will detonate when it lands, the center of the explosion is the center of the field, destroying the squares in the 6*6 area
· Press the "Pause" button or the space bar to pause the game
·Press the "Restart" button or the Esc key to restart the game console
·Use the scroll bar or page up/down/Home/End key to adjust the volume
About sound:
·Because it is a simple game console simulation, only a single-channel square wave is made, which is easy to handle, but it is difficult to design music scores for sound effects such as explosions
·Single square wave is reminiscent of business machines that can only emit 500Hz square wave, such as supermarket cash register and hospital electrocardiogram, so when tuning, it is deliberately adjusted to A-4=500Hz instead of the standard 440Hz
·The boot music comes from the 9999 in 1 game console, and the game start and end music comes from the Tetris-only game console. They are all reproduced from memory and may be different from the real machine
System Requirements
Windows CE 4.0 or higher for ARM, MIPS, SH3, SH4, and x86 processors
Installation Instructions
Copy file to device and execute
Tags
GameTetrisOpen Sourceclone
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License |
Open Source The program is open source, free and the source code is available on-line. |
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Website |
https://github.com/watamario15
Not working? Try this website on the WayBack Machine
We believe this app can be obtained directly from its developer!
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Released |
06 November 2023 |
Language Support |
Chinese (China),Chinese (Singapore),English,Japanese |
Popularity |
2089 |
Total Downloads |
3 |
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Submitted By |
torch |
Submitted On |
08 November 2023 |
Comments
It works great on my Sigmarion III and HP t5540. Unfortunately on a 640x240 screen, it cuts off some of the content. (Like on MobilePro 900)
Suggestion if it’s not too much trouble
Maybe add either a stretched format so the window fits the screen. Or “zooming” out the frame so all of the content fits the screen on 640x240
^Also, finally finished adding all of the files for various languages/CPU architectures
> Maybe add either a stretched format so the window fits the screen. Or “zooming” out the frame so all of the content fits the screen on 640x240
Hmm, possibly, by adding screen resolution retrieval, window size adjustment, and using StretchBit API or whatever to resize the output memory device context. I will try when I have time (not in the near future, I presume).
> Also, finally finished adding all of the files for various languages/CPU architectures
Haha, that's what I did when I uploaded them to GitHub, too :D
Thank you for all of your hard work as always! Hope you’re well.
Works flawlessly on CE5 x86!
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